TAITO NESiCA x Live - Arcades descargables!

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Poyo
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TAITO NESiCA x Live - Arcades descargables!

Mensaje por Poyo » 16 Feb 2011, 01:14

En un mundo tan familiarizado con los contenidos descargables la verdad llama la atencion que no se les haya ocurrido esto un par de años antes...



Si se llegara a popularizar y alcanzara nuestro pais seria muy :babahomero: , me imagino, darme una vueltita por el sacoa cada tanto para revivir ese ritual tan olvidado en el tiempo que era ver que hay de nuevo :desmayo:

Juegos nuevos y clasicos, sin necesidad de grandes inversiones, especialmente en hardware, podria ser ese soplo de aire fresco que saque a los arcades de su cementerio... :emo:

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El Chaos
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Re: TAITO NESiCA x Live - Arcades descargables!

Mensaje por El Chaos » 16 Feb 2011, 15:03

A la miércoles, no pensé que te coparía tanto la idea como para arrancar un tema nuevo. :pulgar:

Sí, estaría genial, podría introducir a tanta gente por estas tierras que no le alcanza para comprar un HDTV + Xbox 360 o PS3 / PC del carajo, al llamado high-definition gaming, y los que sí tienen la posibilidad de acceder a la última tecnología podrían probar juegos distintos de los que tienen, y algunos de los que eventualmente saldrían en consolas los podrían probar ANTES, a modo de "super demo", sin límites de tiempo ni contenido, sin tener que descargar archivos ni nada, metés cincuenta centavos o un peso y yasstá.

Y si la tecnología es modular (que casi doy por sentado que lo es), podrían cambiar las pantallas LCD a otras de mayor resolución nativa a medida que pase el tiempo, ni hablar de cambiar a las nuevas tecnologías como LED, y también los procesadores (los muebles están basados en el Taito Type X², al que se le pueden cambiar componentes internos, más info acá).

El sitio oficial está acá: http://nesica.net/

Según el artículo de Wikipedia (la japonesa, no tiene uno en ninguna otra), las compañías aliadas con Taito para sacar juegos para esta plataforma de momento son: Arc System Works (Guilty Gear, BlazBlue), Atlus, SNK Playmore (King of Fighters, Metal Slug, infinito etcétera), Gulch, G.rev (Senko no Ronde), Success (Psyvariar), D4 Enterprise, Tech Arts, Bouken Planning Department, Hobibox, Moss (Raiden III y IV, Macross Plus :banana: , KOF Sky Stage), y Warashi (TriggerHeart Exelica). Capcom no se copa porque se volvieron unos amargos console fags, así que de momento no habrá Street Fighter ni Marvel vs. Capcom :risamalvada: :emo: . Sega y Namco tienen sus propios arcade boards en uso (Lindbergh, RingEdge y RingWide para Sega, System 357 y System ES1 para Namco), así que tampoco habrán Virtua Fighter, Rambo, Border Break, Razing Storm ni Tekken. :emo: :emo: :emo: :emo: :risamalvada:

Juegos importantes ya disponibles tenemos BlazBlue -Continuum Shift II- (la última-última versión al momento de escribir esto, ni siquiera disponible para 360 o PS3), The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters 2002: Unlimited Match, Spica Adventure y Senko no Ronde: Dis-United Order. El listado oficial actualizado está acá (encontrarán también el sitio web de cada juego): http://nesica.net/gamelist.php

Se espera que salgan Aquapazza, Seisou Kouki Strania, Battle Fantasia, Shin Gouketsuji Ichizoku Matsuri -Senzo Kuyou- (cabe aclarar que la serie Gouketsuji Ichizoku es lo que acá se conoció como Power Instinct, más recordado como el juego de lucha con viejas que lanzan sus dentaduras cual hadouken :risamalvada: ), Trouble Witches, Raiden IV, juegos de la serie Garou Densetsu (el buen Fatal Fury), de World Heroes, de Samurai Spirits/ Samurai Shodown, de Ryuuko no Ken (el buen Art of Fighting), de Metal Slug, y el KOF '94.

Finalmente, adaptarían juegos clásicos como bien dijeron en el video, como ser Puzzle Bubble, Space Invaders, Rastan Saga (manly gaem B) ), Rainbow Island Extra, Don Doko Don, y Elevator Action.

Boluuuuudo, mataría que lo sacaran acáááááá... :babahomero: :babahomero: :babahomero: :babahomero: :babahomero: :babahomero: :babahomero:

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Poyo
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Re: TAITO NESiCA x Live - Arcades descargables!

Mensaje por Poyo » 16 Feb 2011, 16:05

Posta, como coparia, pero lo veo dificil, me arriesgaria a decir que hicieron la movida demasiado tarde :emo:

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El Chaos
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Re: TAITO NESiCA x Live - Arcades descargables!

Mensaje por El Chaos » 10 Sep 2011, 19:22

http://postback.geedorah.com/foros/view ... 754#p12754
Recap escribió:Interesantísima entrevista a uno de los encargados de la sección de recreativas de Taito en Gigazine:

http://gigazine.net/news/20110425_inter ... ca_x_live/


Sintetizada en inglés: http://www.advantaged.net/boulette/view ... 21#p193121
-Nesica Live's concept came up as early as 2005, but it took until 2009 to to materialize. Fujimoto says it's a good deal for arcades because they don't have to risk the purchase of a new arcade board. Once they install a Nesica Live, they can download games for free. It's a pay-per-play system. It started out with 9 participating game publishers, and it's now up to 16. By September, it should be up to 20.

-About the pay-per-play price model: Taito charges 30-20 yen per game to the arcade. The model has three prices depending on the type of the game: 30 yen, 25 yen, and 20 yen. A standard game is charged 30 yen, whereas a classic/vintage game is charged 25 yen, and past games (on the Type X) without any real changes are charged 20 yen.

-In the case of the standard 30 yen, Taito takes 10 yen as its share and the remaining 20 yen becomes the publisher's profit. (So that means, if an arcade offers their games at 100 yen per credit, they'd make a 70 yen profit. But if they're a nice arcade that charges only 50 yen, they'll only be making a 20 yen profit).

-The Nesica Live kit costs under 300 thousand yen, which Fujimoto explains is a low price when considering that a modern arcade game can cost 200-300 thousand for a HDD kit or 300-400 thousand for a full kit. Again, once it's installed, all future games are for free.

-The Nesica Live system currently consists of an authentication&distribution server, a ranking server, and a money charge&storage server.

-With the new e-cash law established in Japan in 2009, Taito was able to launch the services for Nesica Live and its Nesys IC card system. The law causes issues for people to charge money directly on ic cards, but it allows users to accumulate points when they throw in money to play a game (kind of like a mileage program for arcades). The points aren't being used for anything yet, but Taito plans a programme in the future where they can be traded for in-game items and other services.

-The Nesys' user data can be moved from one ic card to another, meaning that, for instance, players can freely switch to a new card if it has a better artwork. Unlike other similar systems, a single card can hold the player's data for all the games on the Nesica Live.

-Player scores can be checked online, which is a big difference from the old days where the top national scores had to be self-reported. It's all automatic now. Taito was also thinking about making location data of strong players available, but they're currently still debating since it can also be the cause of problems, such as people being discovered that they're skipping their jobs. They might implement it with an option to switch it on and off.

-Nesica Live can be a solution to fighting game balance. The Nesica Live is connected to the internet and its game's records are shared with its developer, meaning that they can see what characters are strong and whatnot. And using the Nesica Live, the publisher can patch the game before a major tournament, such as the Tougeki SBO preliminaries.

-Online play can be implemented on Nesica Live, but it hasn't really been done due to the issue of lag. It's not a problem for games that include latency by design, but when considering how much effort is put into the Vewlix cabinet to reduce latency, it kind of kills things. For instance, with the old KOF franchise, its input device was directly connected to its PBC so there wasn't any latency at all. With the new i/o boards for the Nesica Live, there's zero latency as well. The new Vewlix cabinets (Vewlix Diamond) features a low display latency LCD on top of that. But when online play is implemented, that practically all gets thrown away since the game needs to be designed with up to around 4 frames of buffering. So the participating publishers are considering it an issue as well, but it shouldn't be as much an issue for new games that are designed with latency in mind. It's completely possible with non-fighting games such as mahjong. Fujimoto doesn't think there's a workaround to the latency issue. Their company has the arcades connected to an optic fiber line called the Nesys Hikari, but there's still lag issues depending on the region. He thinks that the only true solution would be the invention of something even faster than optic lines. (the interview makes no mention or question about GGPO nor methods such as rollback implementations in hiding latency)

-The Nesica Live's lineup is mostly fighting games at the current time but other titles such as Senko no Ronde and Strania: The Stella Machina will be released soon. There will also be classic titles in the future including Elevator Action, Puzzle Bobble (Bust A Move) and NeoGeo titles. Fujimoto thinks that only having fighting games in the lineup won't allow people to really kill time in the arcades, and he wants to "fix" that. He believes arcades are leaned towards installing fighting games because they bring in more money, but having them as the only lineup in the will scare off customers. He says he would like to see things like they were in the old days, where they could release a more inexpensive smaller sized cabinet that could be placed at shopping centers or mom&pop candy shops for children and family to enjoy.

-There were over 100 thousand table style and standard style arcade cabinets in operation at the peak of the arcade market, but now it's down to 40 thousand. Large-sized specialized cabinets are the current trend. Fujimoto believes that the standard cabinets are better for the arcade's economy since they cost less and there's less risk in investment. In the end, he believes balancing out on the installed machines, let it be prize machines or print club machines, is the key.

-Taito was initially expecting about 500 orders of Nesica Live kits, but the response they received was above their expectation and they had to rush on additional production (no figures disclosed). One of the contributing factors was that its first title was Blazblue CSII. Again, Fujimoto emphasizes that unlike traditional PCBs, the arcades don't have to pay anything after their initial purchase of the kit. If the current game on the Nesica Live isn't bringing good income, the arcade can switch to another game that they've downloaded for free. Fujimoto also expects that the unit sales of the Nesica Live will continue on, because as new games are released, arcades with only one unit will figure out that it isn't enough to run all the upcoming lineup titles such as Strania and Aquapazza.

-Fujimoto says that the Nesica Live solves inventory and financial risks for publishers as well. In a way, Taito is carrying the burden now because they're paying up for the server costs. Together with the fact that its games can be made on a PC environment, they expect that should really lower the hurdle for developers to make arcade games. Companies that have only made console games and companies that have PC games are already knocking on Taito's door. As the selection of games begin to grown on Nesica Live, other issues such as the game select screen getting too crouded and the cabinet's instruction panel are expected to rise. Taito is already thinking about solutions to them.

-Another vision for the future is to have some form of connectivity between home consoles/handhelds and the arcades using the Nesica Live system with the use of wireless LAN.
Recap escribió:Nuevas filiales para la plataforma Nesica Cross Live, nuevos viejos juegos rescatados, según anuncia Taito en su espacio para el AM Show de la próxima semana:

- En-Eins Perfektewelt (Subtle Style) [ > ]
- Trouble Witches AC ~Amalgam no Otometachi~ for Nesica Cross Live (Bouken) [ > ] (será ya la cuarta iteración del juego de Studio Siesta)
- Homura
- Samurai Spirits Sen

A los que hay que sumar P4U y Daemon Bride: Additional Gain. Un puñado de fracasos comerciales que buscan su segunda oportunidad, en definitiva. A ver ahora.

http://www.taito.co.jp/special/jamma_2011/arc.html
Por cierto, "P4U" es Persona 4 The ULTIMATE, un juego de lucha versus con los personajes de Persona 3 y 4 desarrollado por Arc System Works, también saldrá para Xbox 360 y PlayStation 3 en Japón durante 2012: http://p-atlus.jp/p4u/

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Poyo
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Re: TAITO NESiCA x Live - Arcades descargables!

Mensaje por Poyo » 04 May 2013, 15:56

Che, no se sabe en que quedó este proyecto? Si no tuvo un gran impacto a nivel mundial las posibilidades de ver algo así por acá son menos que nulas :emo:

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El Chaos
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Re: TAITO NESiCA x Live - Arcades descargables!

Mensaje por El Chaos » 07 May 2013, 23:01

Creo que está andando dentro de todo bien allá en ponjaland, salen las últimas versiones de los juegos nuevos, otras tantas novedades y van agregando algunos clásicos (acá está la nueva lista de juegos, vi que tienen al Psychic Force 2012, lindo jueguito: http://nesica.net/index/gamelist/?guid=ON), el tema es que en sí los arcades sólo sobreviven allá...

Aparte creo que la infraestructura es medio careli para lo que los dueños de salas de fichines estarían dispuestos a poner acá, está pensada para aprovechar conexiones de banda ancha, usar equipos con pantallas LCD/ LED, creo que hasta touchscreen...

No escuché que hayan exportado la idea a ningún lado de EEUU o Europa, so... :-|

EDIT: Acá está funcionando.


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