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Retrogaming

Publicado: 01 Feb 2017, 16:16
por Poyo


:dance: :dance: :dance: :dance:

Retrogaming

Publicado: 02 Feb 2017, 22:45
por Kanon
:-o :-o :-o

Parecia oficial, pensé que Capcom se había copado con algo no ladri. Alto fan game, alto flash.

Retrogaming

Publicado: 06 Feb 2017, 10:32
por El Chaos
Las compañías están tirando abajo esos fan games todo el tiempo (a menos que tengan la suerte de directamente ser "adquiridos", onda Street Fighter × Mega Man), disfrútenlo mientras dura.

http://www.eurogamer.net/articles/digit ... nes-review


John Linneman escribió:Overall, the Classic Mini reminds us that the NES catalogue can be well worth revisiting even in 2017. For the curious passer-by, it's a respectable way to trace Nintendo's nascent steps into console gaming, and most will be hard-pressed to spot the inaccuracies in its emulation. For those demanding a truly authentic NES experience however, the products from Analogue or RetroUSB make for a better, more authentic choice. The price disparity between the high-end options and the Classic Mini is considerable though, and for its price, the official Nintendo product offers great value - at its retail price at least.

Ideally we'd have liked to see room for official expansion over the in-built library of games. Nintendo's first party titles are neatly represented in the roster, but without resorting to homebrew utilities, it's a shame there's no official online functionality in the Mini to broaden its scope. Accessing the Wii Virtual Console's already vast existing suite through the eShop would have been an ideal solution here. On the other hand, the value proposition of a console with 30 games - where each is often found for £5 or more on previous Nintendo systems - is reasonable given the Mini's launch price.

All of which leads us to a final point on pricing. Stock shortages have sent prices for the unit skyrocketing, to the point where the value proposition just doesn't make sense at the remarkably inflated prices third parties are now charging for it. Until the NES Classic Mini returns to its 'proper' pricing, it's really difficult to recommend. At its original £50/$60 launch pricing though, the hardware is highly appealing, though hardcore retro enthusiasts may be disappointed by some of the missed opportunities here. We're hopeful that more throwback consoles are designed in this vein, such as the SNES, given Nintendo's successes here. Overall, overlooking certain imperfections in the presentation of certain games, the quality of the console design, its authentic controllers and 30-strong game selection make it well worth checking out.

Retrogaming

Publicado: 06 Feb 2017, 12:48
por Poyo
BajenseloN ya ya, la acabo de comer con Snake Man en glorioso 2.5D, es hermoso

Retrogaming

Publicado: 06 Feb 2017, 19:26
por Kanon
Lo baje, pero va a quedar en lista de espera por ahora...

La NES mini es muy bonita y copada, pero limitada, y para meterme en tanto lio de gastar plata, etc, o me busco una NES posta o la Raspberry con Retropie

Retrogaming

Publicado: 13 Feb 2017, 22:20
por Kanon
Bueh, hackearon (otra vez) la NES mini, y ahora no solo le ponen ROMs de NES, sino le instalaron un build de retroarch, con cores para emular NES, Game boy, Genesis... se fue al joraca el asunto, y al final la NES mini no es NES nada, sino un raspberry que podes comprar y jugar mejor sin problemas...


Retrogaming

Publicado: 13 Feb 2017, 22:41
por Poyo
Ladris :nonono: :nonono: :nonono: :nonono:

Retrogaming

Publicado: 14 Feb 2017, 13:23
por Poyo
El proyecto de un fan de Nintendo para preservar todos los juegos de SNES en existencia se cancela después de que USPS (el servicio postal de EEUU) pierde un cargamento con 100 juegos, más de 10.000 dólares en cartuchos raros, para matarlos!!!!! :x :x :x
SNES preservation project "dead" after $10k of games lost in the post

A Nintendo fan's project to digitally preserve every SNES game has ended in defeat after the US Postal Service (USPS) lost a package containing 100 cartridges.

Imagen

The parcel contained between $7500 and $10k worth of vintage games, which were en route to amateur archivist Byuu.

The package made the journey from Frankfurt to Byuu's home state of New Jersey, but after this was lost by the USPS. It was the second of five planned shipments of games from a European collector, who has now been left without a large chunk of their collection.

Byuu had planned to borrow the games, 100 at a time, dump the cartridge's contents, then repackage them and send them back. This worked fine for the first 100, so Byuu was eagerly awaiting the second shipment to continue his work.

After the shipment went missing, Byuu spent weeks appealing for help on Reddit from anyone who worked within the USPS or knew anyone at its New Jersey processing centre. But, after more than a month of no word, Byuu's luck seems to have run out.

Writing on Reddit last night, Byuu admitted defeat. His focus is now to reimburse the European collector for the games which were lost - people have suggested he set up a GoFundMe to help, which he said he may do.

But the preservation project is over - at least, for now.

"I'd rather start working on reimbursing the sender now, as game prices only go up," Byuu wrote. "He lent me 100 valuable games (Vampire's Kiss, Incantation, Hagane, Mega Man 7+X+X2+X3, etc etc), and now I can't send his games back.

"It was a terrible mistake have him trust the mail system. I'm not going to risk anyone else's games like that again."
Huelo mano negra de Nintendo aca :x :x

Retrogaming

Publicado: 14 Feb 2017, 18:27
por Kanon
Alto nabo mandarlos por mail en vez de hacer el dump on site (no es tan complicado y es preferible mandarle el adaptador), y encima por no garpar mejor shipping y seguro...

Ahora, cuantos juegos de SNES no estan dumpeados a estas alturas? Tienen que haber ROMs de la mayoria que nombró...

Retrogaming

Publicado: 15 Feb 2017, 14:09
por El Chaos
Qué cagada, la verdad que tranquilamente podría ser como dice el poio.

Yo leo cada tanto el blog de Byuu, la razón por la que necesita los cartuchos completos es porque, en primer lugar, quería escanear en alta resolución las cajas y manuales, el proyecto apuntaba a preservar la totalidad de los juegos, incluyendo todo lo que venía empaquetado con los mismos, y en segundo lugar y más importante, algunos cartuchos de Super Famicom/SNES traían chips únicos dentro cuyo funcionamiento no fue emulado a bajo nivel y se reemplazaba su "comportamiento" con hacks en el código de los emuladores para lograr que el juego corra, esto era así porque la CPU de la SNES era medio una cagada y si querías hacer ciertos juegos se arrastraban mal, por lo que los chips hacían de CPUs auxiliares. Para poder emularlos correctamente habría que hacer ingeniería inversa del chip de la misma forma que se hace del propio sistema.

Realmente fue un nabo Byuu, tendría que haber garpado por FedEx o UPS.